Overworld Kings
The Crown rules where everything begins — the farms, the roads, the markets and the walls that keep them. Overworld Kings do not win by striking first. They win by owning the ground every other dynasty has to cross, and by making the price of crossing it unbearable.
“Hold the land. Feed the war. Outlast everyone.”
- Economy
- 92
- Fortification
- 84
- Raw Aggression
- 48
- Mobility
- 61
Sworn houses
- The Ironroot Hold — Border wardens of the northern pass
- The Merchant Guild — Keepers of the Grand Market ledger
The Verdant Throne has stood empty since the realm woke. Every season it stays empty, the vassal houses grow bolder.